Basic MagicIn RuneScape, Magic is driven by the use of Magical Runes. Which are stackable, stone tablets. They bear a symbol indicating what kind of Rune they are. Casting a magic spell requires you be carrying the runes it requires and have the Magic level necesary to cast it.
Magic InterfaceThe Magic Interface is very simple. When your mouse moves over the spellbook in the menu bar, a small window pops up. By defualt, this will be set to 'Spells'. The other option is 'Prayers'. On the window there is a list of all the Spells in RuneScape. First the list states what level is required to cast the spell followed by the name of the spell. Black spells are ones you can't cast yet, White spells mean you have a high enough level to cast the spell, but not enough Runes, a Green spell is ready to be cast.
Below the Spell-list, there is an area which has a brief description of the spell and images of what Runes you need to cast the spell. Each image is followed by "x/y" where 'x' stands for how many of that Rune you have and 'y' stands for how many of the Rune you need to cast ths spell once. If you do not have enough Runes, the number will be red, if you DO have enough Runes to cast the spell, it will be in green.
To cast a spell, have the appropiate number of Runes and a high enough level. Click on the spell, then click what you wish to cast the spell on. What you can cast and cast on depends on your location and the type of spell.
- Missle Spells: Cast almost anywhere on any attackable NPC. Cast on players in the Wilderness or while dueling.
- Stat-lowering Spells: Cast almost anywhere on any attackable NPC. Also cast on players in the Wilderness or while dueling.
- Enchantments: Cast on objects in inventory for Amulets. Cast on Obelisks for Charging Orbs.
- Teleportation: Cast almost anwhere below level 20 Wilderness, cast only on yourself.
- Telegrab: Cast on most items out of inventory, can't be Cast in Seer's Village party hall.
- Alchemy: Cast on most items in inventory.
Spell Table by Fender00
|Wind Strike||1||A Strength 1 Missile Attack||22||1 Air, 1 Mind|
|Confuse||3||Reduces your Opponents Attack by 5%||26||3 water, 2 Earth, 1 Body|
|Water Strike||5||A Strength 2 Missile Attack||30||1 Water 1 Air, 1 Mind|
|Enchant Level-1 Amulet||7||Enchants a Sapphire Amulet||35||1 Water, 1 Cosmic|
|Earth Strike||9||A strength 3 Missile Attack||38||2 Earth, 1 Air, 1 Mind|
|Weaken||11||Reduces your Opponents Strength by 5%||42||3 Water, 2 Earth, 1 Body|
|Fire Strike||13||A Strength 4 Missile Attack||46||2 Air, 3 Fire, 1 Mind|
|Bones to Bananas||15||Changes all held Bones into Bananas||50||2 Earth, 2 Water, 1 Nature|
|Wind Bolt||17||A Strength 5 Missile Attack||54||2 Air, 1 Chaos|
|Curse||19||Reduces your Opponents defense by 5%||58||3 Water, 2 Water, 1 Body|
|Low level Alchemy||21||Converts an Item into Gold||62||3 Fire, 1 Nature|
|Water Bolt||23||A Strength 6 Missile Attack||66||2 Air, 2 Water, 1 Chaos|
|Varrock Teleport||25||Teleports you to Varrock||70||3 Air, 1 Fire, 1 Law|
|Enchant Level-2 Amulet||27||Enchants an Emerald Amulet||74||3 Air, 1 Cosmic|
|Earth Bolt||29||A Strength 6 Missile Attack||78||2 Air, 3 Earth, 1 Chaos|
|Lumbridge Teleport||31||Teleports you to Lumbridge||82||3 Air, 1 Law, 1 Earth|
|Telekinetic Grab||33||Takes an Item which you cant Reach||86||1 Air, 1 Law|
|Fire Bolt||35||A Strength 8 Missile Attack||90||3 Air, 4 Fire, 1 Chaos|
|Falador Teleport||37||Teleports you to Falador||94||3 Air, 1 Law, 1 Water|
|Crumble Undead||39||Hits Skeletons, Ghosts and Zombies hard||98||2 Air, 1 Chaos, 2 Earth|
|Wind Blast||41||A Strength 9 Missile Attack||102||3 Air, 1 Death|
|Superheat Item||43||Smelt 1 ore without a Furnace||106||4 Fire, 1 Nature|
|Camelot Teleport||45||Teleports you to Camelot||110||5 Air, 1 Law|
|Water Blast||47||A Strength 10 Missile Attack||114||3 Air, 1 Death, 4 Earth|
|Enchant level-3 Amulet||49||Enchants a Ruby Amulet||118||1 Cosmic, 5 Fire|
|Iban Blast||50||A Strength 25 Missile Attack||120||1 Death, 5 Fire|
|Ardounge Teleport||51||Teleports you to Ardounge||122||2 Law, 2 Water|
|Earth Blast||53||A Strength 11 Missile Attack||126||3 Air, 1 Death, 4 Earth|
|High level Alchemy||55||Converts an item into more Gold||130||5 Fire, 1 Nature|
|Charge Water orb||56||Cast on Water Obelisk||132||30 Water 3 Cosmic, 1 Unpowered Orb|
|Enchant Level-4 Amulet||57||Enchants a Diamond Amulet||134||1 Cosmic, 10 Earth|
|Watchtower Teleport||58||Teleports you to the Watch Tower||136||2 Earth, 2 Law|
|Fire Blast||59||A Strength 12 Missile Attack||138||4 Air, 1 Death, 5 Fire|
|Charge Earth Orb||60||Cast on Earth Obelisk||140||30 Earth, 3 Cosmic, 1 Unpowered Orb|
|Wind Wave||62||A Strength 13 Missile Attack||144||5 Air, 1 Blood|
|Charge Fire orb||63||Cast on Fire Obelisk||146||30 Fire, 3 Cosmic, 1 Unpowered Orb|
|Water Wave||65||A Strength 14 Missile Attack||150||5 Air, 1 Blood, 7 Water|
|Charge Air orb||66||Cast on Air Obelisk||152||30 Air, 3 Cosmic, 1 Unpowered Orb|
|Vulnerability||66||Reduces your Opponents Defense by 10%||152||5 Earth, 5 Water, 1 Soul|
|Enchant Level-5 Amulet||68||Enchants a Dragonstone Amulet||156||1 Cosmic, 15 Earth, 15 Water|
|Earth Wave||70||A Strength 15 Missile Attack||160||5 Air, 7 Earth, 1 Blood|
|Enfeeble||73||Reduces your Opponents Strength by 10%||166||8 Earth, 8 Water, 1 Soul|
|Fire Wave||75||A Strength 16 Missile Attack||170||7 Fire, 5 Air, 1 Blood|
|Stun||80||Reduces your Opponents Attack by 10%||180||12 Earth, 12 Water, 1 Soul|